|Still not using the final version of the tribe-sheet,|
but you get my drift ...
- Grunts (Strength) - the fighters, are Joker for exploration and help damaging the Opposition.
- Hunters (Dexterity) - the explorers, are Joker against starvation and help defending the Dungeon (active).
- Scavengers (Constitution) - the gatherers, are Joker against destruction (active) and help with the gathering of food.
- Saboteurs (Intelligence) - the tinkerers, are Jokers against Destruction (passive) and help defending the dungeon (passive).
- Shamans (Wisdom) - the witch-doctors, are Jokers against Destruction (active) and help with the tribes health.
- Leaders (Charisma) - the popular ones, are Jokers against Angry Goblins and help with the reproduction.